General Information Locations: Los Angeles - Chatsworth, California, United States of America Location:Los Angeles - ChatsworthState:CaliforniaCountry:United States of AmericaLocation:Vancouver - Great Northern WayState:British ColumbiaCountry:Canada Role ID 216048 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are looking for an experienced Gameplay Engineer to help build and support high-quality player-facing gameplay features for a live-service multiplayer game. This role will partner closely with designers and cross-disciplinary teams to prototype, implement, iterate, and polish features that contribute to compelling moment-to-moment gameplay and broader game experiences.Your Responsibilities:Partner closely with designers to develop, prototype, iterate, and polish gameplay features that support the overall creative vision of the game.Implement and maintain gameplay systems with a focus on reliability, performance, scalability, and long-term maintainability.Support core gameplay development across multiple gameplay areas, including player-facing systems, weapons, abilities, and mode-specific features.Collaborate with internal teams and external partners to help deliver features that integrate cleanly into the broader game experience.Work with engineers, designers, artists, animators, QA, and production to deliver high-quality features on schedule while managing technical risk.Investigate and resolve bugs, regressions, edge cases, and gameplay issues across a large, complex codebase.Contribute to technical design discussions, code reviews, and ongoing improvements to engineering standards, workflows, and shared gameplay technology.Help ensure that new gameplay features are robust, scalable, performant, and appropriate for a live multiplayer environment.Provide guidance to other engineers through technical feedback, implementation support, and clear communication of tradeoffs.Your qualifications:5+ years experience in software development engineering on gameplay teams. Shipped multiplayer video game titles. Experience working on Live Service video game titles. Experience working with a large codebase, managing and improving performance and budget. Advanced C++/C skills. Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience.In short, this role is an opportunity to contribute directly to a successful live-service title, working closely with designers and cross-disciplinary partners to build features that are fun, polished, reliable, and adaptable across a variety of gameplay experiences.Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES
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